Independent solo game developer
Games made one at a time.
I am an independent developer making thoughtful games with clear rules and no distractions. Each project is designed, built and cared for by one person.
The work
A solo developer, two games
I make games independently, from the first design sketch to the finished release.
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The Grind
Read the people, not the cards.
A narrative poker trainer for phones and tablets. Every opponent
has one habit that gives them away, and the whole game is
learning to see it before they see yours. Portrait, offline,
and honest about the odds.
22 opponents
14 tables
10 languages
Enter the project
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Yahtzee
A dice game of choices, not just luck.
Roll five dice, choose what to keep, and fill each scoring row once. Play solo or invite a friend to the table.
See the game
How I build
Three rules I don’t bend
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Difficulty is respect
Hard things are what define a player. I want players to earn their results. Persistence pays, and luck is only part of the game; what you decide to do with it matters.
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A fair price, and your time back
I charge a fair price and leave players alone. Your time and attention are not the product. No interruptions, timers, or currency grinds.
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I play fair
I do not bend probability to steer a result. You and the machine play under the same rules; skill and persistence move you forward.
Contact
Say something useful
Press, publishing, playtesting, or a bug that ruined your evening. All of it goes to the same inbox, and I read it.
hello@hard2play.comPlayer support: support@hard2play.com